

There are occasionally moments where the target frame rate is achieved, but it tends to be when absolutely no trees, enemies, towns, animals, or any complex geometry are on screen. It’s disorienting and uncomfortable to play. Just walking through the open world generally causes a sustained drop below the 30 frames-per-second target, and combat often hovers at around 20 frames-per-second. As a result, battlefields look entirely empty outside of your immediate surrounding and carry with them no sense of scale.Īll of this unfortunately doesn’t even result in smooth performance. When in combat enemies often fail to draw in until you’re already standing among them. The open fields look hilariously sparse and towns constantly flicker between level of detail settings. Fine details are essentially nonexistent even in your immediate area. Trees pop into existence in full view of the player and remain as 2D billboards until coming into very close range. Shadows draw in so late that I often feel like I only catch a glimpse of them before the camera passes them by. Grass sprouts from the ground comically close to the camera. There’s just no beating around the bush here, Dynasty Warriors 9 Empires is one of the ugliest Switch games I’ve played in quite a while. Most of this is done via menus, but it is when you actually start engaging with the openworld of Dynasty Warriors 9 Empires, that things start to run into trouble. Planning well so that you can meet those goals in the months that follow is rewarded, but you won’t be outright punished if plans need to change to deal with an unexpected move from an enemy. Every few months you’ll be asked to make a general plan for what you’d like to accomplish over the next set of months. It’s a pretty satisfying loop once you come to understand the flow and can be approached in a myriad of ways. While this will ultimately come down to large battles to claim territory, most months will be spent developing your economy, training and positioning your military, seeking diplomatic talks with other leaders, or simply touring your land and building up relationships with your officers. After choosing or creating your own leader, you’ll take actions each month as you work towards uniting the entire map under your rule. Like the rest of the Empires series of Dynasty Warriors spin-offs, Dynasty Warriors 9 Empires places a strong focus on strategy over straightforward hack and slash combat. Naturally when it was announced the spin-off, Dynasty Warriors 9 Empires, was coming to Switch, I was curious to see what steps would be taken to get that demanding world up and running on handheld architecture.

It was met with a mixed reception with its expansive world causing some performance issues on those systems. When Dynasty Warriors 9 released on Xbox One, PS4, and PC back in 2018 it sought to introduce new openworld concepts to the series.
