

Drag and drop a Fur preset from the library and quickly apply it to the selected scene object/s Fur, Clippers and Mesh Lights can be applied to scene objects directly from the Asset Editor with the new ‘Apply to Selection’ context menu option.

Newly created lights are automatically placed at the scene origin point, while assets such as Fur or Clipper(s) can be applied to an existing scene object

Lights, Proxy Meshes, Proxy Scenes, Fur, Infinite Plane or Clippers can be created directly in the Asset Editor.Enable the Denoise checkbox for any element to take advantage of the feature Denoise individual render elements for added control in compositing. It still affects the Denoiser, VFB Lens Effect and Lighting Analyses updates ‘Effects Update Frequency’ is moved to the Denoiser section for convenience - now called Update Frequency.Select this mode to denoise a rendered animation frame sequence using the standalone vdenoise.exe tool Channels required for denoising are rendered without the denoise effect being calculated. The ‘Only Render Elements’ option is now available. Mode option added to the Denoiser parameters.Make sure to set the Update Frequency parameter to 100% to get the most interactive feedback possible The new engine is a perfect solution for denoising while Interactive Rendering. Instantly removes noise while rendering, based on AI-accelerated denoising technology by NVIDIA. Find its options in the advanced render settings panel in the Denoiser rollout. The Denoiser is now treated as a render setting and not a render element.
